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Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Tuesday, 13 January 2015

On 07:18 by AJ ROCKS in    No comments
Forza Horizon 2 again takes place during the fictional "Horizon Festival", this time being held in southern Europe, focusing on southern France and northern Italy.[3] The game world has approximately three times more drivable area than that for the originalForza Horizon, with events set in Provence, Tuscany and Côte d'Azur, among other regions.[citation needed] Players will explore the region, taking part in races and special events in order to advance through the game. Events can take place at day or night, and a dynamic weather system is being added for the first time in a Forza-series game.[4]
Among new features in the game is the "Bucket List", which is a group of challenges for the player to complete, similar to the 1000 Club in Forza Horizon. There will be two separate lists; one for France and another for Italy. "Co-Op Bucket Lists" are available when a player goes to the online version of the map, and can complete the bucket lists with a random person or invite a friend. It has also been confirmed that these challenges will be continuously updated to provide new challenges throughout the map. Car Meets are an online mode where players can meet up online and compare their cars, similar to "Forzavista" mode in Forza Motorsport 5. Players will also be able to interact with each other in Car Meets, including sharing tuning setups and liveries. In the online version of the game, races such as circuits, sprints, and cross country are playable against other players, along with other game types such as Infected and King.[5]
Forza Horizon 2 Cover Art.png

On 07:16 by AJ ROCKS in    No comments
The Crew is an open and persistent world for racing across the United States.[3] It takes about 45 minutes to drive from coast to coast in-game.[4] The single-player campaign is 20 hours long,[5] and entails infiltrating criminal groups with protagonist Alex Taylor (Troy Baker).[3][6] Players can also participate in mini-games called skills that are peppered across the world. They are triggered when a player drives through them and it involves completing challenges such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores are automatically saved so friends can try and beat their scores, in similar fashion to how Autolog works in games of the Need for Speed franchise. Missions can be played alone, with friends, or with online co-op matchmaking.[5] The multiplayer mode lets a maximum of eight players to compete in races and other gametypes.[5] There are no in-game loading screens or pauses.[3] Players can also build cars with a tie-in app for iOS and Android.[3]

The Crew creative director Julian Gerighty has called the game a role-playing game with large-scale multiplayer elements.[5] The multiplayer is not separate from the single-player.[5] Players can form "crews" to race together or against ghost records.[3]

Though the player can play alone, the game will require a constant internet connection to play.[7]

The Crew box art.jpg

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On 07:13 by AJ ROCKS in    No comments
Need for Speed Rivals cover.jpg

Rivals features gameplay somewhat similar to the earlier Hot Pursuit, with exotic cars and high-speed police chases.[5] Players take on the role of a Racer or a Cop, with each side of the law offering its own set of challenges, risks and rewards.[6] Rivals features eleven upgradeable gadgets such as EMPs, shockwaves and the ability to call in roadblocks.[5] The game takes place in a fictional location known as Redview County. It's an open world and features over 100 miles (160 km) of open road, larger than that of 2012's Most Wanted, but on the same size as Criterion's Hot Pursuit.[7] The open world features a similar set-up toMost Wanted, with several jumps, speed traps and unlockable cars, as well as shortcuts that are not shown on the map.[8][9]
Rivals features a full career progression for both Cop and Racer. When playing as a Cop, there are three types of career that can be followed - patrol, enforcer, and undercover.[10]Progression is by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. When the player completes a set of objectives, the player levels up and unlocks new content, and is presented with another set of objectives to choose from.[11] The Autolog system, a competition-between-friends system, was developed by Criterion for Hot Pursuit lets an Assignment or Speedlist to other players' times and posts them to a Speed Wall for local and global leaderboards.[11]