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Friday, 7 November 2014


Injustice Gods Among Us Cover Art.jpg

The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars.


 The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character.[11] For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats.[12]
The stages, based on locations such as the BatcaveWatchtower, and Fortress of Solitude, feature interactive environments and multiple areas.[13] If a heavy attack is connected near a corner that leads to another area, it launches the opponent, triggering a special animation, and taking the fight to this new part of the stage. Each arena also contains objects that the characters utilize differently depending on their class.[13] Characters can be either gadget characters or power characters. A gadget character like Batman can attach a bomb to a car to cause an explosion, while a power character like Superman can pick up the same car and smash his opponents with it.[14] Before each fight, players have the option to turn off interactive elements and area transitions.[15]

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